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Novianti, R., Achmad Buchori and Wijayanto 2026. The Effect of STEAM-Based Learning Assisted by Educational Games and Virtual Reality on Junior High School Students’ Learning Motivation in Basic Programming Materials. Jurnal Multimedia dan Teknologi Informasi (Jatilima). 7, 06 (Apr. 2026), 1117-1125. DOI:https://doi.org/10.54209/jatilima.v7i06.2283.